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Heroes of the Feywild is a supplement for the 4th edition of the Dungeons & Dragons fantasy role-playing game. Contents. 1 Contents; 2 Publication history. Player’s Option: Heroes of the Feywild enables players to weave the acclaimed Star Wars Roleplaying Game and the D&D Essentials line. Player’s Option: Heroes of the Feywild will be prominently featured in the upcoming D&D. Encounters™ season Beyond the Crystal Caves.

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This book contains exciting new character builds and options that are thematically rooted to the Feywild, a wild and verdant plane of arcane splendor, full of dangerous and whimsical creatures. Characters who trace their origins or backgrounds to the Feywild gain access to unique feats, powers, and mechanics.

The book explores what makes fey-themed characters so fun and distinct. The Feywild is the realm where all of the creatures from our own mythology of the faerie world originate.

Ever want to play a pixie? Now you can as the pixie is one yeroes several races included in Heroes of the Feywild.

The book itself is the standard high quality Wizards of the Coast hardcover book. Some might consider it fluff, but I think it is a nice touch to have these vignettes included.

The guide can be used whether you are playing 4 th edition or the Essentials line. Chapter One gives you all of the background information you need on the Feywild. The Fey world is not part of the natural world, but rather a separate one that can only be accessed when the time is right and the planes are in alignment. There are locations in the natural world where the lines between our plane and the faerie plane are thin. You can cross over into the Fey without even trying, by wandering into the enchanted forest at night or falling asleep in that ancient castle you found nestled high in the hills.

One of the benefits of this joining is that you can incorporate the Faerie realm into any campaign; regardless of where you are or what settings your DM is running their campaign in. The Faerie plane is separate, and appears the same in all worlds.

Player’s Option: Heroes of the Feywild: A 4th edition Dungeons & Dragons Supplement by Mike Mearls

Chapter Two introduces the new races for those interested in playing a Thw character. They have evolved from wood nymphs and given up their immortality along with their innocence in order to become a more powerful, thinking force in the Fey.


They can transform into a wooden form and can enchant a foe with their beauty.

The Pixie is my favorite new race. They are merely a foot tall and are considered small creatures.

Journey Into the Faerie Realm: Heroes of the Feywild Reviewed

This means they can occupy the same space feywipd another adventurer or foe. They can fly, but only up to one space in height. Pixies also have Pixie dust, which can enable the target to fly as an action, up to six spaces.

Pixie utility powers include invisibility and teleportation.

They can slide enemies away from them up to three squares if they are attacked. They are friendly and will go out of their way to develop new friendships rather than attacking everything they run across.

They will fight dirty when necessary though. Their utility powers include Bending the Balance, which can help the hit points of a friend or hurt the hit points of a foe, and Channel the Unseelie, which allows you to transform into a Satyr of the night, a creature of shadow which is invisible in dim light and only takes half damage from necrotic attacks.

Chapter Three introduces new classes. The Barbarian Berserker emits an aura that gives enemies a -2 penalty when not attacking you. You can enter a berserker fury, adding damage to your attacks and increasing the effectiveness of some of your powers. Berserker powers include Stalk and Strike, which enables you to move up to two squares before attacking, and Sweeping Cut, which can level all of the enemies surrounding you.

One-Hour Review: Heroes of the Feywild

The Bard Skald emits hedoes aura that allows them to heal themselves or another adventurer for reywild minor action. They get additional choices for daily attack powers, and can sing songs to help characters heal additional points when resting. Powers include Bardic Lore, which enables you to make a knowledge check as if you rolled a 20, and Climactic Crescendo, which allows you to turn a successful attack into a critical hit.

The Druid Protector can summon growth from the earth to grab and entangle their foes. You have Primal Attunement, allowing you to choose from many power options. Your utility powers include changing form and melding into stone.

The new Witch subclass of Wizard is as true to legend as is possible. You can charm and transform your foes; you gain a familiar that can allow you to change the powers you have selected if you find you need a new one for a particular situation. There are Witch cantrips to choose from, and many new powers to flesh out your character. Powers include the Witch Bolt think of the Emperor from Star Wars and Mass Transformation, for turning that crowd of Orcs into a bunch of hopping toads.


Fewyild Four features character themes that you can use to incorporate a new character as a part of the Fey. They give background information and skills, helping you to flesh out your new adventurer in full.

There is the Fey Beast Tamer, who can summon a companion. The Sidhe Lord, who can summon guards from their noble house.

The Unseelie Agent is one from the mortal realm who sought out a Fey creature to be their patron in exchange for knowledge of the dark side of Fey. You can begin your adventuring with the ability to summon a terrible shadow wrought weapon. There is a section on Feywild gear and heres items too.

Chapter Five is the final chapter.

It is pretty interesting in and of itself, even if you are not trying to heroees it into your character. The appendix at the end is a revised character advancement table up to level This is a wonderful book for those interested in incorporating the Fey into their adventures.

You have plenty of opportunity to simply have your character herles by the Thf, or becoming a fully fledged Feywild adventurer. So if you are rolling up a Barbarian, you will still need the Players Handbook 2 in order to accomplish it.

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