Expedition to the Ruins of Greyhawk was one of the final products WotC Castle Greyhawk, and in the very odd adventure WGR1: Greyhawk. Title – Expedition to the Ruins of Castle Greyhawk Publisher – Wotc Format – Hardback Pages – MSRP – $ Reviewer – Glenn Vincent. Expedition to the Ruins of Greyhawk is a Dungeons & Dragons super-adventure, designed for characters of level , that revisits Castle Greyhawk and the.
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Expedition to the Ruins of Greyhawk
Want to Read saving…. This book is not yet featured on Listopia. Frank rated it liked it Jun 24, These days it is home to the cunning General At-Ur Rehmat, who has turned several levels into the barracks and training ground for an army of enslaved savage humanoids set to assault the City of Greyhawk at the behest of the demon-god Iuz the Evil.
Mar 21, Darin rated it it was ok Recommends it for: The guild members too seek entrance to the Tower of Magic, but are forbidden by treaty to steal the key from its guardians — Greyhawk’s Guild of Wizardry.
The PCs discover that Vayne holds a secret weapon against the Old One in the form of a simulacrum of Iggwilv, Iuz’s witch-queen mother.
The exact origin of the mind flayers or illithids is open to debate as both the Spelljammer and the Far Realm mythoi, at the least, ascribe more prosaic origins for the brain eaters. Shannon Appelcline called this book “a long-awaited return to the most famous dungeon in roleplaying”, noting that it was published as part of a series of nostalgic ruina which suggested that Wizards of the Coast ‘s original series of 3.
Chris rated it liked it Jul 19, This adventure is usable as a mini-campaign on its own, a story arc in a Dungeon Master’s regular campaign, or as a series of small side adventures with a big payoff. Expedition to the Ruins of Greyhawk provides the framework for a major campaign arc featuring several delves into the castle itself and numerous side quests situated in the Free Kf.
Expedition to the Ruins of Greyhawk – D&D Wiki
In the company of his orc henchman Quij and the cleric Riggby, Robilar confidently set into motion Mordenkainen’s grand plan to save the future of the Flanaess. Rachel rated it liked it Jul 23, Unsourced material may be challenged and removed. The adventure also provides updates on a number of important Greyhawk personages as well as encounters in the Free City of Greyhawk itself.
He was the founder of the city’s world-renowned Guild of Expevition and one of the greatest adventuring mages ever to cast a spell.
As a Greyhawk book, it is superior. Posted By Morrus Friday, 28th December, The timing of the attack is to coincide with the appearance in the City of Greyhawk of a number of notable Greyhawk personages who will be attending the funeral for the cleric Riggby and upon whom Iuz wishes to be revenged for their past actions against him.
Put bluntly, most of this material could have been left out and the actual adventure would not have suffered but could only have benefitted for having more room to work. At least some of the above issues could have been resolved if ERGH had had more page count.
The above seven points do not begin to encompass all of the juicy Greyhawk tidbuts scattered throughout ERGH but they hit the highlights. Give me a traditional module set-up, it’s much easier to read and run without question.
Making matters still worse, if the PCs try to stop Iuz once he appears, Iuz will casually smack them down and then, uncharacteristically, let them live to go about their business unhurt. You see, the PCs have an appointment with the God-Trap, Iuz and the false Iggwilv and they cannot be allowed to derail the plot either. Here they discover lost shrines to Boccob, Zagig’s divine patron, and learn the hard way to appreciate the archmage’s notorious sense of humor. Mouse rated it really liked it Jan 25, The Genie’s Curse Birthright: The Scouring of the Land.
Under an oath with Zagig, Mordenkainen vowed never to enter the depths of Castle Greyhawk, but through researching Zagig’s tomes, Mordenkainen only recently found a possible clue to Robliar’s betrayal hidden deep inside the ruins.
That magical warp freed the additional gods and caved in many of Castle Greyhawk’s deepest dungeon complexes. Beholder Drow dark elf Githyanki Illithid mind flayer Lich. Of course, all of the authors work for Paizo Publishing that has, until recently, published Dungeon.
While of little use in running the adventure proper, these sections will be of immense value to those new to the Greyhawk setting.
Expedition to the Ruins of Greyhawk
Once the PCs arrive at the various, appropriate levels that are described in detail, the encounters therein are rather humdrum. This is just marvelous stuff. Meanwhile, the PCs return to the Tower of War and seal the passage to the Underdark, grejhawk the arrival of the Old One’s army and incurring the wrath of Iuz. This adventure also includes useful source material for players and a combat encounter format designed to make the DM’s job easier.
The list is extensive – First, ERCGH contains a defacto gazetteer of the City of Greyhawk to include a revised city map that makes the city seem more densely packed and thus realistic.
The Expedition to the Ruins of Greyhawk adventure hte the adventuring party on a quest into the depths of the Ruins of Castle Greyhawk to save the Free City from the forces of the foul demigod Iuz the Evil – the half-fiend son of the demon lord Graz’zt and the evil archmage Iggwilv.
Chapter 2 The Castle and the Dungeons: You can do a few preliminary explorations of your own by reading our excerpts from Expedition to the Ruins of Greyhawk. After it was all over, safe on the skull-adorned battlements of his grisly palace, Iuz swore vengeance hhe the adventurers who had attempted to kill him, dedicating greyyhawk portion of his eternal rage to plotting their destruction.
All of this page count could have been used to further the adventure, instead it comes off as filler and as an attempt by the authors to try to squeeze a Greyhawk sourcebook, or at least a City of Greyhawk sourcebook, into what is supposed to be an adventure. When the PCs finally arrive at the gates of Castle Greyhawk, they find that the runis way inside is through the front gates of Zagig’s Tower of War, where the Mad Archmage once housed his considerable army of servitors, soldiers, casstle attack monsters.
Worse, they learn that she has broken Vayne’s control and has disappeared into the most mysterious and dangerous of Castle Greyhawk’s dungeons, the Tower of Zagig. Dragonlance Forgotten Realms Greyhawk Ravenloft. Before his adventures, Mordenkainen knew of Zagig as an eccentric, the long-lived former Lord Mayor during the City of Greyhawk’s renaissance.
Doom, only to see Dr. Over the years a handful of lesser demons and shapeshifters appeared on the scene claiming Iuz’s Throne of Bone, whipping the fractured cult of the Old One into temporary frenzy until being dispatched by rivals.
A general overview of the known castle levels and certainly several more remain to be discovered appears later csatle this book, but only those locations pertinent to the present campaign have been elaborated upon in detail. The simulacrum is not as powerful as the real Iggwilv but is formidable nonetheless. Chapter 3 The Tower of Caslte